Shlomit Bauman

PHD Candidate

Associate Professor, Noemi Bitterman

Senior Lecturer, HIT – Industrial Design Department
Head Curator, Benyamini Contemporary Ceramics Center

Between Design and Technology: Material-Integrated sensing & Interactive Environment VS Traditional Environments, (User centered approach)

We are in a period of transition between technologies that are constantly changing. New technologies such as nanotechnology, synthetic biology and their combinations have been making a tremendous change which impacts the material aspect in everyday life. Some examples are the growing assimilation of digital media in objects, the development of new nano technological materials and the development of bio-synthetic materials. Objects and products are part of a technology-embedded environment, and often one object has many uses.
The term ‘interactive environments’ refers to ‘environments’ in the sense of ‘material and technological environments’ and ‘interactivity’ in the sense of ‘made of smart materials’. In contrast to the ‘interactive environments’, this study examines them VS ‘traditional environments’ – meaning ‘familiar and raw material environments and technologies’.
The new ‘interactive environments’, as opposed to the ‘traditional’ familiar to us, raise many questions: What does this change mean? At what pace should it be done? What impact do new technologies have on our quality of life? What strategies should be used in designing with interactive materials and interactive technologies? What will change in design? How can you characterize it? How do I create a user interface for a changing object? What will be the changes in the processing of traditional materials? What are the advantages and disadvantages of designing ‘traditional’ or ‘interactive’ environments?
According to those questions – this research is checking which fields (interactive or traditional) are desirable for users? How do users respond to an ‘interactive’ or ‘traditional’ product? How will it be used? What are their preferences? How do they feel about using it? Is it easy to use? What is the attitude of users to the interactive product versus the traditional product? In addition, the research examines changes in the role of the designer, due to the integration of ‘interactive environments’ alongside ‘traditional’ ones.

Technology, sensors, Interactive Environment, materials, User

Material Culture, Ceramics, Research, Education